Java Developer Roadmap 2021

Java Developer Roadmap 2021: So, how long does it take to learn to code in Java? Is it ten months, ten weeks, or a single day? On online forums, you could come across strange and unspecific responses to the question. Because it is entirely dependent on an individual’s learning capacity. Learning Java, on the other hand, will take no more than 3 to 12 months. Rather than encouraging you to pick what’s trendy, the main goal of this roadmap is to help you in determining what to learn next. You’ll discover a collection of technologies, tools, and libraries that you can use to become a Java developer in this section. You’ll be able to figure out why you prefer one tool over another if you use it.

Java Developer Roadmap 2021

Many of you may have seen our earlier blog about the Java Developer Roadmap. Today, though, we’ll present a list of additional learning opportunities (as depicted in the graphic) that are extremely important. The roadmap lists all of the must-know, good-to-know, and actually important technologies, tools, and libraries to be aware of.

Let’s Start

1. Java Core

We spend time learning the language’s basic structure and syntax. You must now learn the fundamental aspects of Java, such as how to create a class with a main function, declare variables and methods, and use control structures. We’ll continue with datatypes and arrays, which are essential components of any programming language.

After you’ve mastered the fundamentals, you should concentrate on Object Oriented Programming (encapsulation, inheritance, abstract classes, interfaces, and polymorphism), which is one of the language’s defining features. Make sure you spend enough time to this, as all other areas of Java are linked to Object Oriented Programming in some way.

We’ll go over Data Flows and Exception Management next. This will allow us to read and write data from files while also allowing us to handle unexpected events or behavior in our code.

Generics are a type safety feature in Java, and while we are rare to use Generic types on a regular basis, Generics form the foundation of most Java libraries. As a result, it’s critical to have a strong understanding of how this functionality operates.

Finally, the last section of Java Core explains using Collections. Collections provide capability for storing, iterating over, sorting, and retrieving items, all of which are commonly used in Java applications.

2. Practice

It is recommended that you complete a series of practical exercises that allow you to use all of the capabilities you have learnt in order to better grasp the essential aspects of Java. Our recommendation is to look for Java interview problems and exercises and complete as many as possible. If you’re having trouble locating exercises that are appropriate for you, try the following: Calculating the Factorial Value of a Number, Fizz-Buzz, Palindrome, Implementing Quick Sort, and Calculating the Factorial Value of a Number.

3. Core Libraries

After completing the practice, we can move on to Java’s advanced core libraries. First and first, we must set aside at least a few days to study SQL (Structured Query Language) and practice on a database management system (we recommend PostgreSQL or MySQL). Following that, we’ll need to master JDBC (Java Database Connectivity) in order to connect our Java programs to databases for data retrieval. Threads (for parallel execution) and Network Programming are two other useful libraries given by Java (for making client-server applications and working with URLs).

Working with a UI library like Swing or JavaFX may be useful in some cases, depending on the kind of the job you’re doing or want to do and how much time you have to spend to learning Java.

4. Development Principles and Practices

We should concentrate on studying the principles and methods of software development in this level. This will help us in using the Java Programming Language accurately and efficiently. We start to learn about the software development concepts of SOLID, DRY, YAGNI, and KISS. Following that, we’ll concentrate on Unit Testing and Clean Code techniques. Finally, once all of these principles have been well understood and practiced, we can focus on the concepts of Code Review, Agile Methodology, Source Control (we recommend GIT), and Dependency Management (we recommend Maven) that software professionals use on a daily basis.

5. Web Applications

Because it contains the most study topics, this is probably the most difficult part of the learning process. We begin by learning about the nature of online applications, with a special focus on the client-server paradigm, as well as HTML and CSS, which enable us to create static web pages. While it is not officially needed at this point, most Java Developers learn the fundamentals of JavaScript.

We’ll continue with the fundamentals of Java Enterprise, which is a subset of the Java Development Kit (JDK) targeted on building web applications. We need to address the following things at this point: Servlets, Java Server Pages (JSP), Java Server Faces (JSF), filters, and web servers are all examples of Java technologies. We can also address SOAP web services and Enterprise Java Beans if we practice using an application server (such as Tomcat or Glassfish) (but more at a conceptual level as these libraries are less frequently used in modern software development).

We can start learning Spring when we’ve mastered all of the major principles of Java Web Development, with a focus on Spring Boot, Inversion of Control, Spring MVC, developing REST APIs with Spring, Java Persistence API (JPA), and Java Messaging (JMS). All of these are components of the Spring Framework, which enable rapid and highly simple web development (in comparison to normal Java Enterprise libraries and frameworks). Finally, we’ll look at how to use Spring Security to secure our web apps, with a focus on establishing security using Java Web Token (JWT) and OAuth2.

6. Functional Projects

By this point, you should be able to create Java apps from start to finish. You should attempt to develop small but somewhat sophisticated projects, ensuring that you go through all layers of an application, from the user interface to the database. Trying to construct a project from the ground up gives you a better understanding of how requirements function, how a project should be planned and built, and how each component of the Spring Framework fits into a comprehensive web application. We encourage that you give your full attention to each project, including Clean Code, Unit Testing, and Development Principles, in order to gain a deeper understanding of how they work. To better understand how these concepts fit in the context of web development, we propose that you construct each project with utmost care, including Clean Code, Unit Testing, and Development Principles.

7. System Design

We’ll concentrate on the requirements and specifications aspects of software development at this stage. We’ll learn how to gather specifications and requirements, then apply design principles to create systems that meet those needs. We’ll discover which technologies, frameworks, and libraries are best for performance, parallel processing, big amounts of data (either large volumes of insert operations or high numbers of reads), data warehouse and business intelligence, and security, among other things. We’ll also spend time in this phase learning and understanding the best practices for most of the frameworks and technologies we’ve encountered so far.

Identifying inputs and outputs for parts of the system, as well as developing the logical flows (and their constituent pieces) that go from the given input to the intended outcome, is a key aspect of system design. This method, together with non-functional requirements, has a significant impact on the created software system.

While there are many factors to consider, you will most likely have several years of experience working for a company by this point, and you will be more likely to focus on technologies and projects that are more appropriate for the company, leading to a form of specialization (if desired) in system design.

8. Web Service Patterns, Service Oriented Architecture, Domain Driven Design and Micro-services

We upgrade our knowledge and understanding of web applications by learning the ideas and standards for Service Oriented Architecture, Domain Driven Architecture, and Micro-services after we’ve covered system architecture. Although these concepts are not considered industry or Java standards, they have grown in popularity over the last decade and are more likely to be employed in the firm you work for and the projects you work on.

Exposure to SOA, DDD, and Micro-Services usually necessitates learning about Cloud Infrastructure, Containers and Container Management (we recommend Docker, Docker Compose, and Kubernetes), Load Balancers, and API Gateways, at least on a conceptual level (we recommend Amazon API Gateway, Mashery and Nginx). You’ll need some hands-on familiarity with Feign Clients at the code level (we recommend Eureka with Ribbon from Spring Cloud).

9. Software Architecture

The next phase on the Java Road-Map is system architecture, which involves learning how to design big systems that may include several projects, each with its own set of requirements and specifications. The following areas of software development are covered by software architecture: utilised hardware, deployment, infrastructure, scalability, technologies, security, components, services, layers, and interactions of the constituent pieces of a software system.

At this point we have a wide variety of options in terms of concepts and practices we can learn, but as with System Design, we are more likely to specialize into those practices and standards better suited for the company we are working for or the projects we are responsible for.

More Steps To Follow

10. Linux

For servers, databases, websites, and applications, Linux is a popular operating system. For developers, this makes the Linux command line extremely important. As a result, familiarizing yourself with Linux commands and ideas is highly suggested. Specifically, instructions that help in the administration of files, disk space, networking, and processes.

11. Git & Github

For managing Git repositories, Git and Github are commonly used version control systems and cloud-based hosting services, respectively. Both Git and Github provide valuable version-control features to developers, allowing them to continue working on the project without having to worry about breaking other portions. Essential concepts such as a master, branch, checking push or pull, and checkouts must be understood by a developer. A developer should also be familiar with commands such as git diff and git commit.

12. HTTP/HTTPS

The HTTP/HTTPS protocol is the foundation of the internet. And it’s important for a developer to understand the differences between them, how they work, the various HTTP methods, which is more secure, which port each of them utilizes, and what each one’s goal is.

13. Data Structures & Algorithms

Data structures are used by programmers to store and organize data. Programmers, on the other hand, utilize algorithms to alter data within data structures. You will become a better Java programmer as you learn more about data structures and algorithms and how they work. Linked lists, arrays, binary trees, stack, queue, graph, hash table, and dynamic programming techniques must all be familiar to you.

14. SQL

SQL is another important technical skill for a Java programmer to have. It is easy to troubleshoot backend issues with the help of SQL. For Java, SQL provides an API for accessing and processing data stored in databases. It helps in the setup of a connection via DriverManager, provides standard mapping for SQL types to interfaces and classes, and gives detailed database information, among other things. You’ll be able to understand the query database and stored procedures if you know SQL, and you’ll be able to determine if the problem is in the database layer or the Java layer. SQL is a skill that a programmer may learn quickly and apply for the rest of their career.

15. Design Patterns

Design patterns are the well-described solutions to a set of common problems in software. It provides an industry-standard approach to overcome the recurring problems. Using design patterns enhances reusability that enables robust code while reducing the cost of ownership of the software. Moreover, design patterns make the code easier to understand and debug. The design patterns of Java is divided into three major categories, i.e. creational, structural, and behavioural. So by learning about the different design patterns of Java, you will be able to determine which one should be used and when.  

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Happy Coding…..☺️

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